User blog:Morrigan1993/I'm writing up some idea's for obscure 3 in parts, wouldnt mind your opinions and criticism.

ObsCure 3 Characters And Gameplay. PS3/X360/PC/PS4/XBOXONE

OBSCURE 3

A new town a new nightmare. Six months following the Fallcreek massacre, Josh and Ashley have moved to the neighbouring town of Riverwood Falls to make a new life for themselves and continue their studies at the local college, but there nightmare is far from over. A dark shadow is befalling the town, something that will shatter the very foundations of the sleepy rural town. Josh, Ashley and a gang of desperate students must survive the new nightmare and finally destroy the demons of their past once and for all.  Characters and Abilities.

MAIN: The Main playable Characters (will do more in depth descriptions in next part).

Josh Carter: Two years after the horrors at Leafmore Josh Carter was ready to leave Fallcreek behind him and continue his studies in the neighbouring town, Riverwood Falls at the local university. Along with his close friend and confident Ashley Thompson he has managed to supress the dormant infection dwelling inside him. Josh’s natural eye for details and handy camera work has worked well for him over the years, He misses nothing and see’s everything.

SPECIAL ABILITY: NIGHTVISION: In dark areas Josh can use his camera to navigate the area. The camera switches to a first person view (SP) or the screen has a night vision filter (MP) An example of this would be in a dark room where enemies are present, should the player want to take a stealthy approach Josh can use his camera to sneak around enemies while the partner character sticks close But close proximity to creatures can alert them to the characters prescence.

PASSIVE ABILITIES: SPORE/ITEM DETECTION. Josh’s unique infection means that he can spot dangerous spore clouds in the area and mark their location on the map as well as being unaffected by them. He can also see where items are in the room and point them out.

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Ashley Thompson. Through sheer force of will, Ashley Thompson survived Leafmore but heartache still followed. Ashley and her boyfriend Kenny split following numerous fights due to his temper. She knew it was down to the spores in his system and that it was harder for him than the rest of them but in the end she couldn’t stay In Fallcreek and endure the memories the town forced her to relive every day. Along with her parents and close friend Josh, she left town and moved to river wood falls to finish her studies and start anew. Ashley is a strong, no nonsense young woman, she isn’t afraid to tell it how it is and also use her fists if necessary.

SPECIAL ABILITY: SPORE REGENERATION: Ashley can absorb the spore’s surrounding the enemies to recover lost health and heal her wounds, as well as giving her a temporary strength boost.

PASSIVE ABILITIES: Firearms Experience/Melee Training: Ashley’s father insisted that she take self-defence classes and use the firing range at the local sheriff station, she can use firearms with little recoil and impressive accuracy. She is also handy with a melee weapon and basic martial arts to escape from being grappled with ease.  Cody Reid: Born and raised in Riverwood falls, eighteen year old freshman Nursing Student Cody Reid is not one to shy away from the needs of others. Cody’s sweet nature and small stature made him a target for bullying in the past but his closest childhood friend Tyler has looked out for him over the years despite having his own circle of friends. Rumour has it that Cody’s feelings for Tyler may be more than platonic but for the most part he ignores them and goes about his studies mostly unnoticed.

SPECIAL ABILITIES: DODGE/COUNTER: For his size Cody is surprisingly nimble, he can jump out the way of an enemy’s attack and if the button is pressed at the right time he can counter by avoiding the attack and striking back with a melee weapon or firearm. <p class="MsoNormal" style="border-style:none;padding:0cm;">PASSIVE ABILITIES: Healing bonus/Stature. Cody can bandage and suture wounds much faster with more effective results. Also due to his size he can crawl inside vents to reach otherwise unreachable areas, an example being him crawling into a vent and unlocking a door on the other side. <p class="MsoNormal"> <p class="MsoNormal">Chloe Wilson: Leah is a Sophomore Biology student Born in the UK and immigrating to the usa when she was ten. Chloe suffers from Asperger’s syndrome and has issues with contact and social interaction. Over the years she has become more comfortable around people but still has moments of discomfort when they make physical contact with her, she is good friends with Jonny who understands her condition and spends a great deal of time with her. She is quite literally a genius in the field of biology according to her teachers and mentors But she takes little notice of these observations and is most happy when she is in the campus lab.

<p class="MsoNormal">SPECIAL ABILITIES: ANALYSE: Chloe can analyse creatures after their death to point out weak points and strategies for dealing with them. Outside of combat this ability is more of a hint system, she can give advice on the situation and where to go next.

<p class="MsoNormal">PASSIVE ABILITIES: MEMORIZE/HIGH STAMINA. <p class="MsoNormal" style="border-style:none;padding:0cm;">Chloe has an excellent memory, being able to remember any code she sees as well as puzzle solutions, Also, many sleepless nights spent in the lab has given her a high resistance to getting tired meaning she can attack with melee weapons faster and move more quickly when injured. <p class="MsoNormal"> <p class="MsoNormal">Tyler Sanders: Tyler is Riverwood UC’s star baseball player and designated hitter. Handsome, athletic and kind. he is the dream man of many girls on campus who can’t believe he would want to be with the resident ice queen Alicia Lawson. Tyler wants to be everyone’s friend but has a special place in his heart for Cody who he has known since childhood and looked out for ever since causing most of his teammates to tease him about them being soul mates. He looks out for those closest to him and is willing to risk life and limb to keep them safe.

<p class="MsoNormal">SPECIAL ABILITY: SHOULDER BARGE: Using the arsenal god gave him, Tyler can ram into weaker enemies to topple them and stun stronger enemies. He can also smash down weak or damaged doors to facilitate a quick escape or reveal hidden items.

<p class="MsoNormal">PASSIVE ABILITIES: DAMAGE RESISTANCE/HARD HITTER <p class="MsoNormal" style="border-style:none;padding:0cm;">Tylers, well-built physique and natural atheletic skills make him much more resistant to damage and being injured. He is also great with melee weapons and can hit much harder causing more damage than anyone else. <p class="MsoNormal"> <p class="MsoNormal">Alicia Lawson: The resident Ice queen on campus. Dark haired, blue eyed and beautiful, Alicia is the mayor’s daughter but she does not let it define who she is. Outwardly she may appear cold and will work for what she wants and although people don’t particularly like her they respect her, her “friends” however want to be her much to her annoyance. Alicia is not without feeling however, she is a sophomore music student and harbours a great love for classical music, she also has a complicated almost one-sided relationship with Tyler Sanders, although he cares for her she doesn’t see them lasting long term much to her very private sadness, her ambitious nature and cold demeanour alienates her from almost everyone in the end.

<p class="MsoNormal">SPECIAL ABILITIES: PEPPER SPRAY. Being the Mayor’s daughter is not without it’s dangers. Alicia’s father insisted that she carry a bottle of pepper spray with her at all times, Alicia can use this spray to stun enemies that get too close.

<p class="MsoNormal">PASSIVE ABILITILITY: RALLY/CALM DEMEANER: Alicia doesn’t stand for weakness, she will support her friends in combat reducing the likelihood of them panicking under stress. She is also less likely to panic even when gravely wounded. <p class="MsoNormal" style="border-style:none;padding:0cm;">Jonny Richardson: Jonny is the campus techie, there isn’t a computer he can’t build, fix or hack into. Although he is majoring in psychology he spends most of his free time in the biology lab with his close friend Chloe Wilson. Although he is a giant computer nerd at heart, Jonny exercises regularly and takes regular morning runs around campus. All in all Jonny is a good person who wishes for nothing more than to have a peaceful life and maybe one day finally ask Chloe out for breakfast. <p class="MsoNormal"> <p class="MsoNormal">GUEST CHARACTERS Characters who are playable for brief sections and have a major role in the story (have no passive ability):

<p class="MsoNormal">Shannon Matthews: Having survived Leafmore aswell as the Fallcreek Massacre Shannon has become even harder than before. The loss of her brother and the birth of his spawn has filled Shannon with renewed purpose as she makes a promise to herself that she will destroy the abomination, and eradicate the mortifilia’s roots from her life forever. In the months following Fallcreek She and Stan have been traveling the USA in search of Kenny’s spawn with nothing more than a bag of clothes, enough money to last and a string of extremely concerned texts by her parents, eventually their search brings them to riverwood falls where a new hell awaits them.

<p class="MsoNormal">SPECIAL ABILITIES: SPORE NEUTRALISATION: Shannon Can absorb the black Aura surrounding enemies, causing them damage.

<p class="MsoNormal">Stan Jones: Six months following the events at Fallcreek, Stan and his girlfriend Shannon have been traveling the USA in search of Kenny’s spawn to prevent another more widespread outbreak. After two years of constant medication Stan has managed to completely supress the infection within him to the point where the spores are almost non-existent. He is however more emotional than Shannon and shows constant concern for her wellbeing. Stan is also a self-proclaimed master locksmith, being able to locate and pick almost any lock. <p class="MsoNormal" style="border-style:none;padding:0cm;">SPECIAL ABILITIES: LOCKPICKING: Stan can efficiently and silently pick any lock he comes across providing it’s not electronic. <p class="MsoNormal">

<p class="MsoNormal">NPC(Non playable characters who have major roles in the story):

<p class="MsoNormal">Dr. Emily Monroe: Emily Monroe is a new biology teacher on campus, somewhat air headed and prone to rambling but nonetheless an expert in her field she is always eager to help and offer advice when necessary.

<p class="MsoNormal">Marcus Thompson: Marcus is Ashley’s father and the deputy sheriff of Riverwood Falls. He is very protective of his daughter and loves her dearly. Marcus and his family moved to a new town to escape the constant whispering about what happened at Fallcreek to give his wife and daughter a chance for a peaceful life.

<p class="MsoNormal">Sarah Thompson: Sarah is Ashley’s mother and the owner of a well-known coffee bar In Fallcreek. Like her daughter she speaks her mind and doesn’t take peoples nonsense lightly. Personally she has her doubts about what really happened at Leafmore but keeps this to herself for the sake of her family.

<p class="MsoNormal">Mayor Christopher Lawson: Mayor of Riverwood and successful businessman, Chris Lawson has turned Riverwood Falls from a small out of the way town into a thriving community. He loves his daughter Alicia dearly but wants her to make her own way in life and not be defined by his success. He regarded by the townspeople as a good man who will do anything to ensure that people are happy and safe.

<p class="MsoNormal">Samantha Carter: Samantha is Josh Carters mother and a Nurse at the local hospital. Although she tries her best to support her son and ensure they have a good quality of life she hides a deep sadness behind the optimistic mask. Having lost her husband when Josh was still a baby followed by the Fallcreek massacre life has not been kind to her, but she goes on regardless, for the sake of her son and her new life. <p class="MsoNormal" style="border-style:none;padding:0cm;">Ryan B: A mysterious little boy who is glimpsed among the chaos. His full name is unknown as he was only identified from the name tag on an old teddy bear. <h2 class="MsoNormal">CONTROLS

<p class="MsoNormal">(Gameplay controls excluding PC controls 4 now)

<p class="MsoNormal">L-STICK- Move Character/Escape grapple/Walk (push lightly.

<p class="MsoNormal">R-STICK- Control Camera. Aim weapon.

<p class="MsoNormal">L1/LB- LIGHT BOOST.

<p class="MsoNormal">R1/RB- Change Character.

<p class="MsoNormal">L2/LT- Ready Weapon

<p class="MsoNormal">R2/RT- Swing weapon/Shoot(while aiming) Blindfire/ use health kit/ use subweapon

<p class="MsoNormal">Triangle/Y- Special Ability

<p class="MsoNormal">Circle/B- Crouch

<p class="MsoNormal">X/A- Action/Select character/Climb/Talk

<p class="MsoNormal">SQUARE/X- Melee strike.

<p class="MsoNormal">DPAD Left Hat, Right hat- Select weapons

<p class="MsoNormal">DPAD- UP/DOWN- Select Health kit/ Sub weapon

<p class="MsoNormal">START- PAUSE MENU (Player 2 access coop local)

<p class="MsoNormal">SELECT/BACK/PS4 TOUCHPAD/ Access BAG (Inventory./ MAP <h2 class="MsoNormal">GAMEPLAY

<p class="MsoListParagraphCxSpFirst" style="text-indent:-18.0pt;mso-list:l0level1lfo1; tab-stops:97.1pt"> ·          GENERAL: ObsCure 3 Is a 3rd person Survival Horror game with some RPG elements. Camera for single player is an over the shoulder style with an AI partner who will follow and support the player character during combat outside of COOP.

<p class="MsoListParagraphCxSpMiddle"> <p class="MsoListParagraphCxSpMiddle" style="text-indent:-18.0pt;mso-list:l0level1lfo1; tab-stops:97.1pt"> ·          INVENTORY: The inventory is diegetic and in the form of a satchel bag carried by the Player character, this can be accessed at any time and can carry a limit of 16 items for example you can have 8 weapons and 8 healing items for balance OR alternatively you can make room for SUB weapons that can be crafted (Detailed in the COMBAT section) When Accessed the character will open the bag and you can assign two weapons you have picked up to the Left and right buttons on the DPAD (EXPL- Gun & Gun/Gun & Melee/ Melee & Melee) Which appear on the characters person, you can also give weapons to the second character which frees up two slots in the inventory which they can keep and swap with any other weapon they come across (weapons detailed in Combat) the BAG also contains a first aid kit which contains 8 slots for healing supplies that can be found (detailed in combat and health) this kit is assigned to the UP button on the DPAD. THE BAG also contains a MAP and a DIARY. The diary contains all the files found aswell as hints (IF viewed by CHLOE)

<p class="MsoListParagraphCxSpMiddle"> <p class="MsoListParagraphCxSpMiddle"> <p class="MsoListParagraphCxSpMiddle" style="text-indent:-18.0pt;mso-list:l0level1lfo1; tab-stops:97.1pt"> ·          COOP: A second player can use a second controller to drop into the game, in local coop the camera is vertical split screen, while online can be accessed by the menu and the camera remains the same as in single play (over the shoulder)

<p class="MsoListParagraphCxSpMiddle"> <p class="MsoListParagraphCxSpMiddle" style="text-indent:-18.0pt;mso-list:l0level1lfo1; tab-stops:97.1pt"> ·          EXPLORATION: Areas in ObsCure 3 are more open to exploration, the player can explore the area’s in the 7 acts freely or follow the story, exploration has its rewards as there are various side quests that are given by surviving students and citizens that add to the story and make use of some of the characters special skills. An example would be a Student who is looking for her friend, the player can choose to find her friend and escort them back to earn a reward of ammo or health supplies.

<p class="MsoListParagraphCxSpMiddle"> <p class="MsoListParagraphCxSpMiddle"> <p class="MsoListParagraphCxSpMiddle"> <p class="MsoListParagraphCxSpMiddle" style="text-indent:-18.0pt;mso-list:l0level1lfo1; tab-stops:97.1pt"> ·          HUBS: Hubs are the larger areas of the game and are most open to exploration and following the story. Each of the 7 acts main areas are the hubs which are all varying in size and scope, Players can explore off the beaten path for side quests and different weapons.

<p class="MsoListParagraphCxSpMiddle"> <p class="MsoListParagraphCxSpMiddle"> <p class="MsoListParagraphCxSpMiddle"> <p class="MsoListParagraphCxSpMiddle" style="text-indent:-18.0pt;mso-list:l0level1lfo1; tab-stops:97.1pt"> ·          INTERSECTIONS: Intersections are linear sections between acts and hubs, these parts are the most cinematic and move the plot forward ending with a boss fight which can change the course of the game. Depending on characters relationships and who is alive or dead at the point these events happen Intersections can be very different. (See relationship system)

<p class="MsoListParagraphCxSpMiddle" style="text-indent:-18.0pt;mso-list:l0level1lfo1; tab-stops:97.1pt"> ·          GATHERING POINT:

<p class="MsoListParagraphCxSpMiddle"> <p class="MsoListParagraphCxSpMiddle" style="text-indent:-18.0pt;mso-list:l0level1lfo1; tab-stops:97.1pt"> ·          MAP: The map is accessed through the inventory and can be marked with the next objective it also marks off any explored rooms to prevent getting too lost.

<p class="MsoListParagraphCxSpMiddle"> <p class="MsoListParagraphCxSpMiddle"> <p class="MsoListParagraphCxSpMiddle">

<p class="MsoListParagraphCxSpMiddle" style="margin-left:18pt;text-indent:-18pt;border-style:none;padding:0cm;"> ·          SPECIAL and PASSIVE Abilities: Each playable character has a Special ability and two passive abilities, These abilities can be helpful but do not restrict who you play as at any given time, they can be useful for different approaches to exploration and combat. For example Using JOSH you can use his NIGHT vision camera to navigate a dark area full of enemies without being detected, he can crouch and sneak around them to avoid combat. Passive abilities are physical and mental, for example, CHLOE can remember door codes she sees and CODY can crawl through small openings, say a door is locked from the other side and there is a vent next to it he can open it, crawl through and open the door. Sometimes these passive abilities are necessary. <h2 class="MsoNormal">COMBAT & HEALTH

<p class="MsoListParagraphCxSpFirst" style="margin-left:72.0pt;mso-add-space: auto;text-indent:-18.0pt;mso-list:l1level1lfo2;tab-stops:97.1pt"> ·          GENERAL COMBAT: There are many different enemies in ObsCure 3 with different strengths and weaknesses that can be exploited, Characters can aim weapons for precision or attack blindly in stressful situations.

<p class="MsoListParagraphCxSpMiddle" style="margin-left:72.0pt;mso-add-space: auto;text-indent:-18.0pt;mso-list:l1level1lfo2;tab-stops:97.1pt"> ·          STRESS: As the characters get more and more hurt there aim and attack speed will be affected, the camera will shake while aiming and their attacks may become more sluggish.

<p class="MsoListParagraphCxSpMiddle" style="margin-left:72.0pt;mso-add-space: auto;text-indent:-18.0pt;mso-list:l1level1lfo2;tab-stops:97.1pt"> ·          INJURIES: When attacked by enemies they can become injured, such as slashes that cause bleeding which can effect movement speed and causes loss of health until healed, characters can also become poisoned by certain enemies which effects vision and aim. Injuries are treated in real time inside or outside of combat, deep cuts must be sutured or bandaged, poison must be treated with anti-septic spray, these effects are visible on the character. <h2 class="MsoNormal">Features <p class="MsoNormal">RELATIONSHIP SYSTEM (will be further detailed in the Story section in part 2 of my OBSCURE 3 ideas): Characters in Obscure 3 evolve over the course of the game and build relationships with each other. There is a dialogue system in this game which can be accessed by the whichever character you are playing as, this can be effected by which character you are playing and who they are talking to. I’m taking inspiration from bioware on this one.

<p class="MsoNormal">DIALOGUE: This is available in the gathering point of each hub in every act, it is a wheel which is different for every character and offers different selections which can build friendships and understanding or be detrimental to how characters react to each other in gameplay. Each character has something different to say so it’s interesting to switch characters and try all their selections. Dialogue has consequences, characters who get along will share weapons and try to help them in combat while characters who hate each other will only look out for themselves and won’t hesitate to leave the player when they are in trouble.

<p class="MsoNormal">ROMANCE: Some characters get along as more than just friends based on past history and certain dialogue as part of the story can enter into a relationship, this changes how the story evolves and depending on who lives and dies depending on the player’s actions these relationships can end happily or tragically.

<p class="MsoNormal">NEW DEATH SYSTEM: In Obscure 3 characters can live or die depending on the players actions during the story, this can be down to characters relationships or a choice made by the player. Who lives and who dies has an important effect on the story and the ending the player receives.

<p class="MsoNormal">TO BE CONTINIUED IN PART 2. STORY AND CREATURES.

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